Meet Marcela & Kendra — Force Shields or Subwoofer Chaos
Defense or destruction — one Commander keeps her squad behind reliable Force Shields, the other drowns the enemy in bass and Vulnerability.
Marcela — Defense First
Marcela knows the best offense starts with solid defense, and her Force Shields prove it:
- Passive: When an enemy damage skill triggers: gives a Force Shield to a random Peacekeeper ally
- Turn 2: Summons 2 Disco Brawlers that heal the allied Commander and grant Attack to all allies when a Force Shield expires
- Turn 5: Gives all allies “End of turn: lowers the enemy Commander’s Health by a percentage of own Attack”
Kendra — Rhythm, Bass and Trouble
Once her Subwoofers hit the field, nowhere is safe:
- Passive: Every 2nd enemy attack: spawns a Subwoofer on the enemy field, which heals the Commander and reduces enemy Health when attacked
- Turn 3: Gains “Before an ally attacks (except Replicas): increases its Attack”
- Turn 5: Applies Vulnerability to the enemy Commander for each Subwoofer on the enemy field. This also destroys the Subwoofers and prevents them respawning
Captain’s Take
Marcela is a Peacekeeper build-around — her passive only shields Peacekeeper allies, so running her outside that faction throws away her best trigger. Kendra asks you to play a timing game: her Subwoofers accumulate passively, but turn 5 cashes them all in at once and then shuts the engine off, so the longer the fight runs before that button, the bigger the payoff. One week only.